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Telegram Ads for GameFi & Play-to-Earn — Real CPMs, Setup (2026)

📅 2026-05-25 🔄 Last verified: 2026-06-17 ⏱ 8 min read ✍ Roman

GameFi and Play-to-Earn are among the best-fit Telegram Ads niches — mini-app games concentrate the highest measured engagement on the platform, and TON-native games convert at one-tap rates impossible elsewhere. Real CPM €1-€2.50, lowest among crypto verticals. The compliance line: reward framing (earn tokens by playing) passes; investment framing (token will moon) fails. Adsly TON cabinet is the natural primary for mini-app games; Euro for mobile-store-funnel GameFi where you need per-country routing. 48h cabinet open, paperwork on our EU entity, any crypto via Heleket.

TL;DR

GameFi is the cheapest-acquisition, best-engagement crypto-adjacent niche:

  • Telegram mini-app games (Notcoin / Hamster Kombat proved it) are native + viral.
  • Real CPM €1 – €2.50 in Adsly cabinets — cheapest in the crypto-adjacent space.
  • TON cabinet worldwide = lowest CPM + highest engagement.
  • Mini-app games convert best: zero install friction, the game is in Telegram.

Three sub-segments:

  1. Tap-to-earn / clicker — simple mini-app games (post-Notcoin wave).
  2. P2E / NFT games — gameplay + tradeable assets/tokens.
  3. GameFi platforms — game launchers, guild/scholarship platforms.

What runs: mini-app game launches, P2E onboarding, NFT-game asset campaigns, GameFi platform registration, token-reward quest campaigns.

What requires caution: “earn $X/day playing” (income guarantee), pure speculation framing on game tokens, NFT-game-asset price predictions.

Audience reality

GameFi audience is the broadest crypto-adjacent audience — including non-crypto-natives:

  • Tap-to-earn casual — huge, low-friction, global, includes crypto newcomers. ~50%.
  • P2E / game-native — care about gameplay + earnings. ~30%.
  • GameFi investors / guilds — asset-focused, sophisticated. ~20%.

The 2026 reality: after the 2024 tap-to-earn boom, the audience has fatigue. Gameplay depth, retention mechanics, and real reward delivery matter more than the “earn crypto” hook alone.

CPM by setup — real Adsly numbers (Jan–May 2026)

SetupReal CPM (€)Notes
TON mini-app game, worldwide TON cabinet€1.00 – €2.00Cheapest, highest engagement, zero install friction
P2E / NFT game, geo + channel-target€1.50 – €2.50Game + asset framing
GameFi platform / launcher€1.80 – €2.50Sophisticated audience
Tap-to-earn (post-fatigue)€1.00 – €2.00Cheap but retention-sensitive

Compliance — gameplay + rewards, not income guarantees

GameFi is lower-compliance than financial crypto niches — it’s games. The lines:

Passes:

Play {GAME} on Telegram. Earn {TOKEN} rewards through gameplay. Free to play. Withdraw to your TON wallet.

{P2E GAME}: own your in-game assets as NFTs, trade or use them. Rewards vary with play.

Does NOT pass:

  • “Earn $50/day playing” — income guarantee.
  • “Get rich tapping” — get-rich framing.
  • “Guaranteed token value” — value guarantee.
  • NFT-game-asset price predictions.

Token-reward games still avoid guaranteed-value language — the token reward is variable, withdrawal-gated, and not an income promise.

Setup

  1. TON cabinet (worldwide, primary for mini-app games) + Euro cabinet (geo for premium).
  2. Channel allow-list: gaming, GameFi, P2E, TON-ecosystem, specific-game channels.
  3. Frequency cap 3 per user / 7 days.
  4. Mini-app games: route the ad CTA directly into the game mini-app — zero install friction, the single biggest conversion advantage GameFi has on Telegram.
  5. Retention focus: with tap-to-earn fatigue, lead creative with gameplay/fun, not just “earn crypto” — retention is the metric that matters in 2026.

What we won’t take

  • “Earn $X/day” income guarantees.
  • “Get rich playing” framing.
  • Guaranteed token-value / asset-price predictions.
  • Ponzi-structured “games” (rewards purely from new players) — we screen.
  • Gambling mechanics disguised as games (Telegram global gambling ban).

FAQ

Is GameFi allowed on Telegram Ads?

Yes — one of the best-fit, lower-compliance crypto-adjacent niches. Games with token rewards run cleanly with gameplay + variable-reward framing.

Why are mini-app games the best fit?

The game runs inside Telegram — zero install friction. The ad CTA opens the game directly. Notcoin / Hamster Kombat proved the model at hundreds of millions of users.

What’s the cheapest acquisition?

TON mini-app games via TON cabinet worldwide: €1–€2 CPM, the cheapest crypto-adjacent acquisition there is.

Can I advertise “play to earn”?

Yes, with variable-reward framing. No “earn $X/day” income guarantees. The reward is variable and withdrawal-gated.

How do I handle tap-to-earn fatigue?

Lead with gameplay depth and fun, not just the “earn crypto” hook. Retention mechanics matter more in 2026 than the reward promise — the audience has seen the empty clicker games.

Where’s the line with gambling?

Random-reward / wager mechanics cross into gambling (Telegram global ban). Skill-based or play-based reward games are fine; “spin to win crypto” is not.

Can NFT-game assets be advertised?

Yes, as ownership/utility (“own and trade your assets”). No asset-price predictions.

Does Adsly screen GameFi projects?

We screen for Ponzi-structured “games” (rewards purely from new-player deposits) and gambling-disguised mechanics. Legitimate gameplay-reward games run.


GameFi is the cheapest-acquisition, highest-engagement crypto-adjacent niche on Telegram — mini-app games are native, viral, zero-friction. The 2026 shift: tap-to-earn fatigue means gameplay depth and retention beat the bare “earn crypto” hook. Frame around fun + variable rewards, route the CTA into the mini-app, and GameFi delivers the best cost-per-engaged-user on the platform.

Roman — Telegram Ads expert
About the author: Roman · Telegram Ads expert · in Telegram Ads since 2021, in marketing since 2012 · @adsly_pro
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